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 Topic: Anti-siege refund
Daemon

Replies: 5
Views: 5315
While it's a good incentive for foot units to attack siege units (more carelessly, i'd say Razz ), I don't exactly think this would deter, say a summoner, from just shooting an incoming lego, defensivel...

PostPosted: Wed Sep 05, 2018 12:37 pm
 Topic: Daemon please Nerf Ophellia - YOU RUINED SAVAGE
Daemon

Replies: 14
Views: 27542
1. Maybe theere's something wrong with the numbers.
2. Placebo? Smile
3. They finally started coordinating.

PostPosted: Tue Sep 04, 2018 1:46 pm
 Topic: Daemon please Nerf Ophellia - YOU RUINED SAVAGE
Daemon

Replies: 14
Views: 27542
[quote="drk"]I've changed half_armor.state a bit.
Old values:
[quote]stateSet armorAdd 0.000000
stateSet armorMult 0.50000
stateSet energyArmorAdd 0.000000
stateSet energyArmorMult 0.50000
state...

PostPosted: Tue Sep 04, 2018 7:46 am
 Topic: Daemon please Nerf Ophellia - YOU RUINED SAVAGE
Daemon

Replies: 14
Views: 27542
Amazing, right? Free new content for a 15yo game mod.

PostPosted: Tue Aug 21, 2018 11:06 am
 Topic: Daemon please Nerf Ophellia - YOU RUINED SAVAGE
Daemon

Replies: 14
Views: 27542
Unshielded buildings: 0% armor

Shield tower:
Shielded buildings: 80% armor (80% damage reduction)
Torched (unshielded) shielded buildings: 40% armor

Magnetic outpost:
Shielded buildings: 40%...

PostPosted: Mon Aug 20, 2018 5:35 pm
 Topic: Daemon please Nerf Ophellia - YOU RUINED SAVAGE
Daemon

Replies: 14
Views: 27542
drk wrote:
From my point of view I'd turn "cancelling skill" to cancel only half of the shield.
So, for example, t2 would require 2 people to sac 1 tower.


This is how it is right now. It...

PostPosted: Sun Aug 19, 2018 4:56 pm
 Topic: Daemon please Nerf Ophellia - YOU RUINED SAVAGE
Daemon

Replies: 14
Views: 27542
There is a new patch up, incidentally made a week before your post but since it needed a bins patch i had to wait for Clemens to return home. Just catch me on Newerth whenever there's something import...

PostPosted: Sat Aug 18, 2018 8:38 pm
 Topic: mod concept
Daemon

Replies: 6
Views: 5593
Just messing with you. Razz

So now that you caught me, I won't replace the balli with the 7$ cartoonish, RTS-like ballista.

What Savage needs is more standard mods.

PostPosted: Wed May 23, 2018 9:44 am
 Topic: mod concept
Daemon

Replies: 6
Views: 5593
What do you know, i was just about to add a new ballista.

https://d2ujflorbtfzji.cloudfront.net/package-screenshot/1ac7dda5-7e45-4cd8-818f-b32200d7a43e_scaled.jpg

PostPosted: Mon May 14, 2018 12:11 pm
 Topic: Sneaky Devs
Daemon

Replies: 6
Views: 5713
So would the Lazy Dev be forgiven for this trespassing if he assisted the Server Admin in his endeavor for 2 hours, providing the necessary commands for disabling/enabling the weapons and by helping w...

PostPosted: Tue Apr 10, 2018 1:21 pm
 Topic: Sneaky Devs
Daemon

Replies: 6
Views: 5713
[09:07 AM] Daemon: hey
[09:07 AM] Daemon: u busy?
[09:08 AM] Daemon: could you add a custom vote to disable/enable the april fools weapons?
[09:24 AM] drk: Should be possible.

PostPosted: Tue Apr 10, 2018 8:38 am
 Topic: Sneaky Devs
Daemon

Replies: 6
Views: 5713
Now that you mentioned it, i do require your input because i'm not sure whether i should give boomerang a plain wood texture or keep the aboriginal drawing. :/ Decisions, decisions...

PostPosted: Mon Apr 09, 2018 7:32 am
 Topic: Pulse FAQ/Intro
Daemon

Replies: 60
Views: 43260
Don't worry, we're on top of it. Summ's getting even more useless after tonight's patch!

PostPosted: Fri Aug 11, 2017 3:20 pm
 Topic: Greenlight closed
Daemon

Replies: 11
Views: 10045
Trigardon wrote:

Actually I just have been promoted to a XR developer, lol.


wat

PostPosted: Mon Jun 12, 2017 5:19 pm
 Topic: Removing LocktoSpec from /callvote
Daemon

Replies: 7
Views: 7491
So BRAD, you're basically saying: remove a punishment that does nothing because it's too severe? Razz

PostPosted: Thu May 04, 2017 8:04 am
 
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