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Author Message
 Topic: Custom vote: Outcome
drk

Replies: 9
Views: 6980
I'm not against it.
I'll wait a bit for any other voters.

PostPosted: Tue Dec 19, 2017 1:51 pm
 Topic: Custom callvotes
drk

Replies: 16
Views: 11964
Re: Custom callvotes
djinghis wrote:
Both teams can call the vote? and both teams can vote?

I didn't check it by myself but I think that it should be like 'team1 calls a vote and only team1 can vote on it'. Now...

PostPosted: Tue Dec 19, 2017 1:47 pm
 Topic: Custom callvotes
drk

Replies: 16
Views: 11964
djinghis wrote:
I've called this vote maybe 4 or 5 times and It's never passed - seems like it needs like an 85% pass rate or smt. seems a little high?

Yes. It is 80% now. Also there is a s...

PostPosted: Mon Dec 18, 2017 12:18 pm
 Topic: Custom callvotes
drk

Replies: 16
Views: 11964
Added gold-replenishment for the team.

[quote="djinghis"]Also, maybe it's a bit harsh to swap out a unit while it's on the field - shouldn't they have a last chance? I can imagine a cata about to t...

PostPosted: Fri Dec 15, 2017 11:54 am
 Topic: Custom callvotes
drk

Replies: 16
Views: 11964
Yep. Need to add it. Need to test it first.

PostPosted: Thu Dec 14, 2017 6:05 pm
 Topic: Custom callvotes
drk

Replies: 16
Views: 11964
 Custom callvotes
Now admins got an option to build their custom scripts/votes for the server.
My first one is a custom vote that bans siege for the selected player by the end of the round.

Example:
[quote]/callvo...

PostPosted: Thu Dec 14, 2017 11:47 am
 Topic: Server Rules
drk

Replies: 1
Views: 5208
 Server Rules
Conduct

1(chat). Continual and persistent Racism, Sexism, Ageism and Religious Intolerance and Vilification in chat and/or naming will result in a [color=red]mu...

PostPosted: Thu Dec 14, 2017 11:37 am
 Topic: Community Rules (locked)
drk

Replies: 35
Views: 21683
I think that I can apply these rules then.

PostPosted: Tue Nov 28, 2017 9:07 pm
 Topic: Community Rules (locked)
drk

Replies: 35
Views: 21683
djinghis wrote:
What exactly should be the nature of this vote? yes: have rules, no: have no rules?

First is to finish discussion about the list of the rules here and then to make a final...

PostPosted: Sun Oct 29, 2017 1:10 pm
 Topic: Community Rules (locked)
drk

Replies: 35
Views: 21683
I suggest to vote for the current rules as they are and to move next. We can modify them at any noment.

PostPosted: Fri Oct 27, 2017 11:40 am
 Topic: languages other than English
drk

Replies: 9
Views: 7520
Groentjuh wrote:
drk wrote:
F2 from me.

Wouldn't that be an F1 as in "Yes, foreign languages should be allowed."

I've read it so fast as "forbid anything except english" and vote...

PostPosted: Sat Oct 21, 2017 6:34 pm
 Topic: languages other than English
drk

Replies: 9
Views: 7520
Personally don't see anything bad in the other languages. + We already tried to force people to speak enlgish and it was useless.
F2 from me.

PostPosted: Sat Oct 21, 2017 4:04 pm
 Topic: Wishes/Proposals
drk

Replies: 38
Views: 22911
[quote="Marbello"]Another thing to ask if they could do something about the (clan) icon spam in chats. I get it, you like oranges, likely even under the shower, but 10 of them every time? Enough![/quo...

PostPosted: Fri Oct 20, 2017 2:33 pm
 Topic: Moving afks at start
drk

Replies: 24
Views: 14536
[quote="Asperhead"]Is it possible to store XPs at a given time and later compare the value with the current one.

Last game I was AFK for like 40 seconds at start (ofc. chatting nonsense, with djinh...

PostPosted: Fri Oct 20, 2017 2:30 pm
 Topic: Commanders using siege units.
drk

Replies: 12
Views: 7650
No as for me

PostPosted: Fri Oct 20, 2017 8:08 am
 
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