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djargon
March 30 1988 (36 year old)
  
 Forum index » General Discussion » Community Server Forums
Server Technical Info
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Author Message
drk
Newbie poster


Joined: 20 Feb 2011
Posts: 370
 Server Technical Info

Geo-location: NL/Amsterdam (185.116.236.136)
Geo-location: UK/London (94.177.253.129)

Configuration:
Quote:
// MESSAGE OF THE DAY:
set sv_motd1 "^900Welcome ^900to ^gCommunity ^gServer ^c(Public)"
set sv_motd2 "^y(Server ^ypage: ^ggoo.gl/PXCnqR)"

// GENERAL:
set sv_timeLimit 0
set svr_name "^yCommunity ^yServer ^c(Public)" //Server name
set svr_rules "Rules tba." //Server rules
set sv_serverNotes "Visit ^900Newerth.com!" //Text that appears when using the Game Info button
set svr_mapurl "http:\/\/www.newerth.com\/maps\/sav1" //Map server for clients to download custom maps
set svr_maxclients 72 //Slot count
set svr_nonVIPSlots 70 //VIP slots = svr_maxclients - svr_nonVIPSlots
set svr_oldClientSlots 72 //Max number of old 2.0e clients (Max=64, causes crash when > 64)
set svr_gamefps 22 //FPS of server frames, higher values increase cpu usage (but improve melee/weapon accuracy)
set svr_realfps 22 //FPS of network updates to clients, higher values increase network usage (but improve melee/weapon accuracy)
set sv_balancedTeams 1 //Enforce blanaced teams
set sv_balanceLenience 1 //Max difference between num of players in each team (see above)
set sv_minPlayers 2 //Minimum number of players needed before a game can start
set sv_autojoin 1 //Automatically add new players to a team when they connect
set sv_allowSlapping 1 //Allow commanders to slap units with the /slap command
set sv_noCommanderBuffs 1 //Aprrove: -1 = On per unit basis, 0 = No units, 1 = All units, 2 = Officers only
set sv_maxTeamZeroDamage 1000 //Max damage (per strike) on grimms gate and other neutral props
set sv_enableTypekills 0 //Enable/Disable "type kill" system (detecting when a player typing a message has been killed)
set sv_allowAllSpawnPositions 1 //Set to 0 to turn on anti-exploit gar code (bugged, on some maps can't spawn from flags)
set sv_respawnNPCInterval 40000 //Time interval before npcs respawn
set sv_forceSEP 0 //Allow only clients with at least SEP/SFE to join a team
set sv_forceXR 0 //Allow only clients with latest XR to join a team
set sv_NonSEPSpamFrequency 40000 //Time interval between sending "get XR" reminders

// NETWORK:
set svr_port 11235 //Server port number
set svr_broadcast 1 //Broadcast server to serverlist
set sv_sendStatsSEP 1 //Allow server to upload player stats
set sv_maxPing 0 //0 = never kick high-pingers, 0-1000 = kick players with a ping higher than this value (after issuing a warning)
set sv_maxPingWarning 10000 //Time (msec) after which high-pingers receive a warning
set sv_maxPingTimeout 25000 //Time (msec) after which high-pingers are kicked
set sv_reorder_physics 1 //Reorder input-based physics in packets received from clients
set sv_uselagcompensation 1 //Use lag comp for ranged weapons
set lc_baseping 110 //Min ping needed for lag compensation to kick in
set lc_maxcompensation 125 //Max time lag compensation (msec)
set sv_cullPlayerObjects 0 //Players outside a client's FOV are culled by the server (warning: turning this ON affects minimap sensors!)

// LOGGING:
set sv_writefullness 1 //Writes a file describing how full the server is
set sv_writeScores 1 //Write end game scores to a text file if set to 1

// CHAT FLOOD:
set sv_chatConnectInterval 0
set sv_chatFloodCount 7 //Flood protection count before auto mute
set sv_chatCommFloodCount 15 //Flood protection count before auto mute (for commander)
set sv_chatFloodInterval 5 //Interval (in sec) between flood protection checks
set sv_chatFloodPenaltyTime 10 //Penalty mute time (in sec) against chat flooder

// WARMUP:
set sv_waitforcommander 1
set sv_readyPercent 0.50 //Minimum number of players needed to be ready before start a game in warmup mode
set sv_allowWarmupAllSpawnLocs 1 //Allow all spawn locations in warmup mode
set sv_allowWarmupInfiniteGold 0 //Infinite gold in warmup mode
set sv_allowWarmupAllTechs 0 //Allow all techs in warmup mode
set sv_allowWarmupElect 1 //Allow commander votes in warmup mode (also see sv_electcommanders)

// VOIP CHAT:
set svr_voipAllowAnyone 1 //Allow any player to use VOIP Chat
set svr_voipAllowOfficer 1 //Allow officers to use VOIP Chat
set svr_voipAllowCommander 1 //Allow commanders to use VOIP Chat
set svr_voipTargetGlobal 1 //Enable VOIP Chat sending option: all
set svr_voipTargetTeam 1 //Enable VOIP Chat sending option: team
set svr_voipTargetSquad 1 //Enable VOIP Chat sending option: squad
set svr_voipStreamTime 4000 //Max. time (in msec) of a transmission (prevents spamming)
set svr_voipStreamWait 1000 //Delay (in msec) between transmissions (prevents spamming)

// VOTES:
set sv_disableVoting 0 //Disable the voting system
set sv_voteduration 15000 //Time limit for votes (msec)
set sv_voteprechecktime 15001 ////This means that something like after 10 seconds 85% of the people voted 'yes' and the vote is considered passed now, even if it might have failed if everyone left voted 'no' in the remaining time)
set sv_minVotePercent 0.15 //Minimum of clients that must vote
set sv_allowConcedeVotes 1 //Allow Concede votes
set sv_allowDrawVotes 1 //Allow Draw votes
set sv_allowElectVotes 1 //Allow Elect votes
set sv_allowImpeachVotes 1 //Allow Impeach votes
set sv_allowKickVotes 1 //Allow Kick votes
set sv_allowMapVotes 1 //Allow World votes
set sv_allowModVotes 0 //Allow Mod votes
set sv_allowMsgVotes 1 //Allow Message votes
set sv_allowMuteVotes 1 //Allow Mute votes
set sv_allowNextMapVotes 1 //Allow Next Map votes
set sv_allowPauseVotes 0 //Allow Pause votes
set sv_allowUnPauseVotes 0 //Allow UnPause votes
set sv_allowRaceVotes 0 //Allow Race votes
set sv_allowRefVotes 1 //Allow Ref votes
set sv_allowRestartVotes 1 //Allow Restart votes
set sv_allowShuffleVotes 1 //Allow Shuffle votes
set sv_allowTimeVotes 0 //Allow Time votes
set sv_electcommanders 2 //Forces commanders to be elected over X player limit

// REQUESTS:
set sv_allowBuildRequests 0 //Allow build requests
set sv_allowMoneyRequests 2 //Allow money requests (0:disabled, 1:enabled, 2:max request $250)
set sv_allowPromoteRequests 0 //Allow promote requests
set sv_allowPowerupRequests 1 //Allow powerup requests (0:disabled, 1:enabled, -1:see below)
set sv_forceBuffFullPool 0 //If sv_allowPowerupRequests = -1 & sv_forceBuffFullPool = 1, powerups accepted only when pool is full

// RACES:
set sv_team1race human //Team 1 Race
set sv_team2race beast //Team 2 Race
set sv_team3race human //Team 3 Race
set sv_team4race beast //Team 4 Race

// SQUADS:
set sv_enablesquads 0 //Enable Squad Mode on server
set sv_autoSquadClients 0 //Allow server to automatically assign new players to Squads
set sv_autoSquadMinimum 4 //Target number of player in each squad (only used when server is auto-squadding, see above)

// OFFICERS:
set g_officersMode 1 //Set officers mode (0 = team mode, 1 = squad mode)
set g_maxofficers 8 //Max officers allowed per team (MAX=16) (used when g_officersMode = 0)
set g_clientsperofficer 2 //How many officers there can be to X clients on a team (used when g_officersMode = 0)
set sv_officerCommandRadius 600 //Radius around Officers where other players receive orders (used when g_officersMode = 0)
set g_squadminperofficer 3 //Minimum players in a squad before it can get an Officer (used when g_officersMode = 1 and sv_enablesquads = 1)

// PLAYERS:
set sv_teamSwitchDelay 15000 //Delay before a player can change team
set sv_teamSwitchConnectFreedom 30000 //Max. Time after connection when player can freely change team
set sv_respawntime 15000 //Respawn time in ms
set sv_ressurectTime 7000 //Time (msec) it takes to ressurect a friendly unit
set sv_invincibleTime 1800 //Time (msec) units are invincible after spawning (if they died just before spawning)
set sv_invincibleTime_respawn 0.4 //Factor applied to sv_invincibleTime when a unit is respawning (ie: they have not died just before spawning)
set sv_skillfullKillDist 700 //Minimum distance for a "skillfull" kill
set sv_blockArcMult 1.0 //Block arc extent multiplier

// RESOURCES:
set sv_allowWorkAnims 1 //Allow new build/mine anims system
set sv_mineDepletion 1 //Allow mines to deplete
set sv_startingTeamStone 1500 //Team stone at game start
set sv_startingTeamGold 1500 //Team gold at game start
set sv_clientConnectMoney 3000 //The money a client gets when connecting to the server mid game
set sv_connectXp 1
set sv_maxMoney 15000 //The max money a player can have
set sv_enableTithe 1 //Enable the commander to change the tax level
set sv_giveOverflowToTeam 1 //If client gold at maximum, allow entirety of the overflow to be given to team (not just tithe)
set sv_ignoreMoney 0 //Allow players to buy stuff for free

// GOODIES:
set sv_goodieBags 1 //0 = give money directly to players, 1 = allow goodies
set sv_goodiesForAll 1 //0 = only player can pick up his goodies, 1 = also player's team, 2 = anyone (both teams!)
set sv_goodieDuration 14400 //Time (msec) after which goodies disappear
set sv_goodieMeOnlyTime 2000 //The time a player get to exclusively collect goodies
set sv_goodieMaxMoney 3000 //Max value of a goodie bag
set sv_goodieBigMoneyChance 30 //Chance to get jackpot (ie: 1 in 30 chance)
set sv_goodieAmmoChance 5 //Chance to get ammo (ie: 1 in 5 chance)

// BUILDINGS:
set sv_placebuildingtestscale 0.3 //Building touch test scale (how close you can build to other buildings)
set sv_claimableBuildings 1 //Allow claimable buildings (like spawn flags)
set sv_minClaimInterval 5000 //Minimum time interval between claiming a spawn flag
set sv_repairCost 1 //Allow buildings repair cost (only applies to workers)
set sv_repairMult 0.5 //Buildings repair cost factor (only applies to workers)
set sv_buildingDmgScale 1.0 //Buildings damage rate factor
set sv_overtime_decay 0 //Decay building HP when game time is up if set to 1
//set sv_overtime_decayScale 0.3 //Rate of decay
//set sv_overtime_minBldHP 500 //Minimum building HP
//set sv_overtime_upkeep 500 //Cost in gold to maintain a buildings HP

// ITEMS:
set sv_zeroRelocVelocity 1 //Prevent relocator exploits
set sv_landminedistance 36 //Minimum distance between landmines
set sv_projRestVelocity 35 //Threshhold velocity under which a bouncing projectile comes to rest (ex: mortar)
set sv_projRestSlope 0.55 //Threshhold slope over which a bouncing projectile comes to rest (ex: mortar)
set sv_allowItemDropAction 0 //Allow Ex2 style weapon/item dropping with use/enter key
set sv_allowItemDropDeath 0 //Allow Ex2 style weapon/item dropping on player death
set sv_allowItemPickEnemy 0 //Allow enemies to pickup team's items
set sv_itemDropDuration 14400 //Expiry time of dropped items (in msec)
set sv_itemPickDistance 25 //Distance at which items can be picked up

// XP:
set sv_xp_mult 1.0 //Overall XP multiplier (applies to all rewards)
set sv_xp_connect 1.0 //XP awarded to new players joining a game (percent of average of other players' XP)
set sv_xp_max_gain 0.3 //Max Percent of XP to next level that can be gained in one reward
set sv_xp_max_level 99 //Stop rewarding XP at this level
set sv_xp_cap_at_level 0 //Truncates rewards if the reward raises to a new level
set sv_xp_allow_level_loss 0 //Allow an XP penalty to lower the targets level
set sv_xp_adjust_by_level 0.0 //Formula: reward += reward * adjust_by_level * (target_level - killer_level)
set sv_xp_build 0.006 //XP for building
set sv_xp_repair 0.03 //XP for repairing
set sv_xp_mine 0.12 //XP for mining
set sv_xp_kill_npc 0.8 //XP for killing npc (value is multiplied by npc's level)
set sv_xp_kill_worker 2 //XP for killing worker
set sv_xp_kill_player 10 //XP for killing player unit
set sv_xp_kill_siege 20 //XP for killing siege unit
set sv_xp_kill_item 0 //XP for destroying enemy item
set sv_xp_structure_damage 0.00667 //XP for hitting enemy building
set sv_xp_raze 50 //XP for last hit on enemy building
set sv_xp_heal_player 0.0333 //XP for healing friendly unit
set sv_xp_revive_player 5 //XP for ressurecting friendly unit
set sv_reviveMoneyReward 1000 //Gold reward for ressurecting friendly unit
set sv_xp_honor 8 //XP for honor reward (3 kills in a row)
set sv_xp_skill 16 //XP for skill reward (5 kills in a row)
set sv_xp_hero 24 //XP for hero reward (10 kills in a row)
set sv_xp_legend 32 //XP for legend reward (15 kills in a row)
set sv_xp_survival 1 //XP for living through the survival interval
set sv_xp_survival_interval 10000 //Survival time period (msec) between receiving survival points
set sv_xp_commander_order_interval 5000 //how often to award order_given and order_followed
set sv_xp_commander_order_given 1 //XP given if at least 1 order was given during the last time interval
set sv_xp_commander_order_followed 1 //XP given if at least 1 order was obeyed during the last time interval
set sv_xp_commander_gather 0.001 //XP per resource gathered
set sv_xp_commander_powerup_given 5 //XP for buffing a player
set sv_xp_commander_structure 20 //XP for building a structure
set sv_xp_commander_research 10 //XP for researching an items/weapon/unit
set sv_xp_commander_raze 50 //XP for destroying an enemy building
set sv_xp_commander_demolish -20 //XP for demolishing a friendly building
set sv_xp_commander_request_ignore -1 //XP per player request ignored

// PHYSICS:
set p_specspeed 1.0 //Spectator mode speed factor
set p_freeflyAccel 10 //Spectator mode acceleration factor
set p_speed 2.8 //Speed factor (player mode)
set p_gravity 1.0 //Gravity factor (downward acceleration force)
set p_groundfriction 10 //Ground friction factor
set p_aircontrol 1.5 //Air friction factor
set p_sprintBurst 0 //0 = sprint speed is fixed, 1 = sprint speed is boosted by remaining stamina (factor is: 1 + % of stamina)
set p_sprintSpeed 1.4 //Sprint speed factor
set p_stepheight 1.0 //Step height factor
set p_jumpheight 1.0 //Jumping height factor
set p_jumpStaminaCost 500 //Stamina cost per jump
set p_dodgestaminacost 1600 //Stamina cost per beast leap
set p_staminaDepleteSpeed 1.5 //Rate at which stamina depletes when sprinting
set p_sprintregenslow 0.2 //Stamina regen factor when remaining stamina < p_sprintDeadZone
set p_sprintRegenFast 0.6 //Stamina regen factor when remaining stamina > p_sprintDeadZone
set p_sprintDeadZone 1000 //Slow stamina regen threshhold
set p_sprintRegainDelay 200 //Delay (msec) before stamina regenarates after sprinting
set p_sprintRegainLandDelay 200 //Delay (msec) before stamina regenarates after a jump or leap
set p_maxBlockTime 600 //Maximum time (msec) a player can block
set p_blockSpeed 0.0 //Speed factor when blocking
set p_slowWeaponAttack 0 //Allow reduced movements speed when player is attacking with a weapon
set p_attackingSpeed 0.8 //Speed factor when attacking (see above)
set p_minslope 0.7 //Minimum slope of unreachable ground
set p_fallingDamage 0 //Allow fall damage
set p_minfallDamage 25 //Minimum fall damage threshhold
set sv_maxpush 800 //Maximum push force (from high damage or explosions)
set p_leapUphill 1 //Allow Ex2 style up-hill leaps
set p_leapUphillTime 150 //Time in (msec) during which air control is applied when leaping uphill
set p_pushRange 30 //Dynamic objects, max distance for pushing object
set p_pushForce 25 //Dynamic objects, force of push against object
set p_grabRange 30 //Dynamic objects, max distance for grabbing object
set p_throwForce 90 //Dynamic objects, force of throw on grabbed object
set p_shimmyBuilding 0 //Allow building shimmying exploit (using FWD key on/off when stuck allows climbing building)
set p_shimmyTerrain 1 //Allow terrain shimmying exploit (using FWD key on/off when stuck allows climbing terrain)
set p_steepSlopeDecel 0.1 //Set deceleration rate to counter steep slopes exploit (speed is multiplied by this value each frame)

// CAMERA EFFECTS:
set p_damageCameraThrowThreshold 15 //Damage threshold before camera throw effect
set p_damageCameraThrowAngleMult 0.3 //Throw amplitude is damage x this value (degs)
set p_damageCameraThrowAngleMax 35 //Maximum throw amplitude (degs)
set p_damageCameraThrowTimeMult 0.2 //Throw duration is damage x this value (msec)
set p_damageCameraThrowTimeMax 5 //Maximum throw duration (msec)
set p_damageCameraThrowOnlyUp 1 //Apply camera throw only in vertical direction
set sv_quakeMultiplyer 3.5 //Quake effect multiplier (when receiving radius damage)


PostPosted: Tue Oct 10, 2017 9:17 pm
Last edited by drk on Wed Feb 21, 2018 11:38 am; edited 2 times in total
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 370
[reserved for scripts]

PostPosted: Tue Oct 10, 2017 9:19 pm
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 370
Current maplist (all available maps that can be loaded):

Quote:
3_ema, 3_mayhem3, abreast, acendancy, alcazar_fix, alpenglow_b, alpenlore2, alpinevalley, altair_ztt, alumanja, ambushgrounds_sep, anvale, anvale_winter, apinwa, arenac, audhumla, avalanche, avenue_sep, avenue_winter, battlefront_fixed, bigbridge_b, bigriver_x, blink, blood_fix2, brokenfront2, bunker, burn, burn_xp, butterfly, castle_king2, chance, chasm, chevalier1v6, chiprel_valley, choke_fixed, choke_summer, choke_winter, circlewar, circuit1, cloverridge_fixed, coastal_fix, complex, cons, copy, crashy, crossroads_fixed, crush, dagger_island, deadlock2, defiance_xp_fixed, descent, desert, desperate, doublehead_x, drift2, dryhills, dryland2, dune, duskhills_xp, earth, eden2, eden2_winter, eden5 - РєРѕРїРёСЏ, ehe_fixed, ekko, emicepalace_50test, emicepalace_a, energy2, epoch, eriv_point_p, escape, evening_fix, evening_sep, evergreen2, explo_2, fable, fabula2, fallsLE, farrar_b, fate, flow1d, forest_bridge2, forgotten, fourway, frailty, frayish, frogspath1f, frontline, gaome, gauntlet_sep, gloom_sep, golf_fixed, green_age, green_hills, guerplains, gunpowder_forest, harbour, haven, haze, haze2, helm, heroes, hiddencoast, highrise, hiju63, hilltop_sep2, hope_xp, horde_pass, hornet2, ice_age, impasse_fix, indil, inferno, infinity, inked, into_the_void, isolated, izi, jarasse, kayin, kinixxx, kneh_b, lagoon, lemuria, lockdown, loster, losthills, lostwinter, lushfinal, magenta_b5, meh, midfort_fixed, mini_castle, minifixed, minisetone, minisettwo, minitial, miraculum_b, moonlight2, morning_sep, moss, mosswoods_sep, murk, nasunasu4, necropolis_sep, newhope, newomega2, neworld_beta, newtiny, nirvana, nishe2, nohope, nomadic, novocaine, oasis, om_beta3, omclone, omo_sep, omo_tehe_dero2, opal, p2r, p4r, pitstop, pleasantvalley, portal, puchi3t, puchi6, pvp_eden2, pvp_gold, pvp_town, rainforest_xp, redmeridian, riverarc, riverbend, rockface3, rolnikgrounds, rushriver2, sacrificeledge, sanddog, savagegrounds1_fixed, scavenger, senlar2_sep, seperation2, skirmish2, snowblind, snowsura!, spiral_architectp, spookyfinal, tale3, thai_noodles_b, thaw4a, the_valley, thorn_sep, throwdown_a, torment, trapt, tri_way, tropics, ts_frenzy_puchi, ts_mini2, ts_newhope, ts_nowhere2hide3, ts_ts, ts_zeta, tt2, tuskanflats, ultima_b, valhalla, valley_ridge, volcanicv18, watershipdown2, Watershipdownb, wedgewood, whiteout3, whitewater, xr_alba, xr_alpha, xr_amy, xr_anvale, xr_apiratehat, xr_aponry, xr_arcania, xr_ardon, xr_assault, xr_aura, xr_autumn, xr_avenue, xr_avenue_winter, xr_bacon, xr_bambush, xr_battlefront, xr_blackwater, xr_blink, xr_brown, xr_bullet, xr_bunker2, xr_burdenfalls, xr_canuk, xr_carnage, xr_chryseos, xr_circle, xr_coffee, xr_cold, xr_dam, xr_darkwater, xr_doubloon, xr_eden, xr_ehe, xr_elia, xr_ember, xr_emily, xr_ephemeral_throne, xr_farook, xr_fegro, xr_femto, xr_four2, xr_genesis, xr_grapist, xr_greenout, xr_greenwood, xr_gridlock, xr_grimmscastle2, xr_haika, xr_heroes, xr_holiday, xr_howl, xr_icepoint, xr_icetry, xr_infinity, xr_jegen, xr_jela, xr_jmz, xr_k, xr_kinixxx, xr_kyuss, xr_lion, xr_losthills, xr_mefa, xr_mini, xr_mini_shoreline_am, xr_miraden, xr_moss, xr_mossie, xr_n4b_omega3, xr_nanaa, xr_nofrenzy_puchi, xr_normalize, xr_nuketown, xr_oldwood, xr_omo, xr_omo_x, xr_oneday, xr_onset, xr_papercuts, xr_phoe, xr_pichis, xr_picture, xr_pinkmap, xr_pinnacle, xr_pork, xr_precim, xr_prom, xr_purgatory, xr_pvp, xr_pvp2, xr_railway, xr_ravos, xr_sacrificeledge_x, xr_secretmarsh, xr_semov, xr_sheepy, xr_sinca, xr_snail, xr_snap, xr_soma, xr_spooky_x, xr_summerblind, xr_sunka, xr_swampit, xr_tasty, xr_tick, xr_toothpaste, xr_traitor, xr_trespass, xr_trolls, xr_vancust, xr_weed, xr_wend, xr_winterwood, xr_zero, xr_zul_aman



Current Mapcycle:
Quote:
alpenglow_b, alpenlore2, altair_ztt, ambushgrounds_sep, anvale, apinwa, arenac, audhumla, avenue_sep, avenue_winter, battlefront_fixed, blink, blood_fix2, brokenfront2, bunker, burn_xp, butterfly, chiprel_valley, choke_fixed, choke_winter, circlewar, circuit1, cloverridge_fixed, coastal_fix, complex, cons, crossroads_fixed, dagger_island, descent, doublehead_x, dryhills, dryland2, duskhills_xp, eden2, eden2_winter, ehe_fixed, evergreen2, forgotten, fourway, frailty, frontline, green_age, green_hills, gunpowder_forest, haven, haze2, helm, heroes, hiddencoast, hope_xp, horde_pass, infinity, izi, jarasse, kayin, kinixxx, loster, losthills, lostwinter, midfort_fixed, mosswoods_sep, nohope, nomadic, oasis, om_beta3, omo_sep, opal, pitstop, portal, rainforest_xp, redmeridian, riverbend, rockface3, rushriver2, sacrificeledge, sanddog, scavenger, seperation2, snowblind, tale3, trapt, valhalla, watershipdown2, Watershipdownb, wedgewood, whiteout3, xr_arcania, xr_ardon, xr_autumn, xr_avenue, xr_bunker2, xr_canuk, xr_chryseos, xr_circle, xr_cold, xr_dam, xr_darkwater, xr_elia, xr_femto, xr_genesis, xr_greenout, xr_heroes, xr_holiday, xr_kyuss, xr_losthills, xr_mefa, xr_mini_shoreline_am, xr_moss, xr_picture, xr_pork, xr_railway, xr_sheepy, xr_snap, xr_soma, xr_summerblind, xr_sunka, xr_trolls, xr_wend, xr_zul_aman


PostPosted: Tue Oct 10, 2017 9:36 pm
Last edited by drk on Sat Oct 14, 2017 11:49 am; edited 2 times in total
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djinghis
Newbie poster

Joined: 25 Sep 2014
Posts: 554
^ Proper admin.

PostPosted: Wed Oct 11, 2017 2:11 am
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Groentjuh
Site Admin

Joined: 20 Oct 2006
Posts: 618
Location: World > Europe > Benelux > The Netherlands > The hague
He forgot the passwords section Sad
_________________


PostPosted: Wed Oct 11, 2017 6:53 am
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ICQ Number 
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djinghis
Newbie poster

Joined: 25 Sep 2014
Posts: 554
Laughing

PostPosted: Wed Oct 11, 2017 7:25 am
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 370
Groentjuh wrote:
He forgot the passwords section Sad

Quote:
//Custom passwords
exec Passwords.cfg

Smile

PostPosted: Wed Oct 11, 2017 7:32 am
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 370
Added a map cycle (the list is above).
Nextmap is being picked by the random selection from that list.

PostPosted: Sat Oct 14, 2017 11:51 am
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 370
UK server is down. GER server is up to see what people will tell about their lags.

PostPosted: Wed Dec 20, 2017 11:09 am
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djinghis
Newbie poster

Joined: 25 Sep 2014
Posts: 554
UK 335 > yesterday
GER 374 > today

for me Sad

PostPosted: Wed Dec 20, 2017 4:01 pm
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 370
drk wrote:
UK server is down. GER server is up to see what people will tell about their lags.

German server was stopped and removed after the testings.

PostPosted: Tue Dec 26, 2017 3:50 pm
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 370
Location (ISP) is changed. UK -> NL (185.116.236.136)
UK is turned off.

PostPosted: Sat Feb 03, 2018 3:00 pm
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djinghis
Newbie poster

Joined: 25 Sep 2014
Posts: 554
drk wrote:
Location (ISP) is changed. UK -> NL (185.116.236.136)
UK is turned off.


Seems better for the majority )

PostPosted: Wed Feb 21, 2018 9:09 am
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Groentjuh
Site Admin

Joined: 20 Oct 2006
Posts: 618
Location: World > Europe > Benelux > The Netherlands > The hague
Community Server (Public) currently shows as 94.177.253.129:11235 which is UK (original ISP) and not 185.116.236.136 mentioned as NL ISP.

So I guess drk did stick to the UK vps.
_________________


PostPosted: Wed Feb 21, 2018 9:45 am
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 370
NL was turned off due to the big network (ping) problems in the evenings. It became unplayable. UK is back at the moment.
Tell me if you have any proposals about the other ISP. I can try it.

PostPosted: Wed Feb 21, 2018 11:37 am
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