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Server Technical Info
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 344
 Server Technical Info

Geo-location: UK/London

Configuration:
Quote:
// MESSAGE OF THE DAY:
set sv_motd1 "^900Welcome ^900to ^gCommunity ^gServer ^c(Public)"
set sv_motd2 "^y(Server ^ypage: ^ggoo.gl/PXCnqR)"

// GENERAL:
set sv_timeLimit 0
set svr_name "^yCommunity ^yServer ^c(Public)" //Server name
set svr_rules "Rules tba." //Server rules
set sv_serverNotes "Visit ^900Newerth.com!" //Text that appears when using the Game Info button
set svr_mapurl "http:\/\/www.newerth.com\/maps\/sav1" //Map server for clients to download custom maps
set svr_maxclients 72 //Slot count
set svr_nonVIPSlots 70 //VIP slots = svr_maxclients - svr_nonVIPSlots
set svr_oldClientSlots 72 //Max number of old 2.0e clients (Max=64, causes crash when > 64)
set svr_gamefps 22 //FPS of server frames, higher values increase cpu usage (but improve melee/weapon accuracy)
set svr_realfps 22 //FPS of network updates to clients, higher values increase network usage (but improve melee/weapon accuracy)
set sv_balancedTeams 1 //Enforce blanaced teams
set sv_balanceLenience 1 //Max difference between num of players in each team (see above)
set sv_minPlayers 2 //Minimum number of players needed before a game can start
set sv_autojoin 1 //Automatically add new players to a team when they connect
set sv_allowSlapping 1 //Allow commanders to slap units with the /slap command
set sv_noCommanderBuffs 1 //Aprrove: -1 = On per unit basis, 0 = No units, 1 = All units, 2 = Officers only
set sv_maxTeamZeroDamage 1000 //Max damage (per strike) on grimms gate and other neutral props
set sv_enableTypekills 0 //Enable/Disable "type kill" system (detecting when a player typing a message has been killed)
set sv_allowAllSpawnPositions 1 //Set to 0 to turn on anti-exploit gar code (bugged, on some maps can't spawn from flags)
set sv_respawnNPCInterval 40000 //Time interval before npcs respawn
set sv_forceSEP 0 //Allow only clients with at least SEP/SFE to join a team
set sv_forceXR 0 //Allow only clients with latest XR to join a team
set sv_NonSEPSpamFrequency 40000 //Time interval between sending "get XR" reminders

// NETWORK:
set svr_port 11235 //Server port number
set svr_broadcast 1 //Broadcast server to serverlist
set sv_sendStatsSEP 1 //Allow server to upload player stats
set sv_maxPing 0 //0 = never kick high-pingers, 0-1000 = kick players with a ping higher than this value (after issuing a warning)
set sv_maxPingWarning 10000 //Time (msec) after which high-pingers receive a warning
set sv_maxPingTimeout 25000 //Time (msec) after which high-pingers are kicked
set sv_reorder_physics 1 //Reorder input-based physics in packets received from clients
set sv_uselagcompensation 1 //Use lag comp for ranged weapons
set lc_baseping 110 //Min ping needed for lag compensation to kick in
set lc_maxcompensation 125 //Max time lag compensation (msec)
set sv_cullPlayerObjects 0 //Players outside a client's FOV are culled by the server (warning: turning this ON affects minimap sensors!)

// LOGGING:
set sv_writefullness 1 //Writes a file describing how full the server is
set sv_writeScores 1 //Write end game scores to a text file if set to 1

// CHAT FLOOD:
set sv_chatConnectInterval 0
set sv_chatFloodCount 7 //Flood protection count before auto mute
set sv_chatCommFloodCount 15 //Flood protection count before auto mute (for commander)
set sv_chatFloodInterval 5 //Interval (in sec) between flood protection checks
set sv_chatFloodPenaltyTime 10 //Penalty mute time (in sec) against chat flooder

// WARMUP:
set sv_waitforcommander 1
set sv_readyPercent 0.50 //Minimum number of players needed to be ready before start a game in warmup mode
set sv_allowWarmupAllSpawnLocs 1 //Allow all spawn locations in warmup mode
set sv_allowWarmupInfiniteGold 0 //Infinite gold in warmup mode
set sv_allowWarmupAllTechs 0 //Allow all techs in warmup mode
set sv_allowWarmupElect 1 //Allow commander votes in warmup mode (also see sv_electcommanders)

// VOIP CHAT:
set svr_voipAllowAnyone 1 //Allow any player to use VOIP Chat
set svr_voipAllowOfficer 1 //Allow officers to use VOIP Chat
set svr_voipAllowCommander 1 //Allow commanders to use VOIP Chat
set svr_voipTargetGlobal 1 //Enable VOIP Chat sending option: all
set svr_voipTargetTeam 1 //Enable VOIP Chat sending option: team
set svr_voipTargetSquad 1 //Enable VOIP Chat sending option: squad
set svr_voipStreamTime 4000 //Max. time (in msec) of a transmission (prevents spamming)
set svr_voipStreamWait 1000 //Delay (in msec) between transmissions (prevents spamming)

// VOTES:
set sv_disableVoting 0 //Disable the voting system
set sv_voteduration 15000 //Time limit for votes (msec)
set sv_voteprechecktime 15001 ////This means that something like after 10 seconds 85% of the people voted 'yes' and the vote is considered passed now, even if it might have failed if everyone left voted 'no' in the remaining time)
set sv_minVotePercent 0.15 //Minimum of clients that must vote
set sv_allowConcedeVotes 1 //Allow Concede votes
set sv_allowDrawVotes 1 //Allow Draw votes
set sv_allowElectVotes 1 //Allow Elect votes
set sv_allowImpeachVotes 1 //Allow Impeach votes
set sv_allowKickVotes 1 //Allow Kick votes
set sv_allowMapVotes 1 //Allow World votes
set sv_allowModVotes 0 //Allow Mod votes
set sv_allowMsgVotes 1 //Allow Message votes
set sv_allowMuteVotes 1 //Allow Mute votes
set sv_allowNextMapVotes 1 //Allow Next Map votes
set sv_allowPauseVotes 0 //Allow Pause votes
set sv_allowUnPauseVotes 0 //Allow UnPause votes
set sv_allowRaceVotes 0 //Allow Race votes
set sv_allowRefVotes 1 //Allow Ref votes
set sv_allowRestartVotes 1 //Allow Restart votes
set sv_allowShuffleVotes 1 //Allow Shuffle votes
set sv_allowTimeVotes 0 //Allow Time votes
set sv_electcommanders 2 //Forces commanders to be elected over X player limit

// REQUESTS:
set sv_allowBuildRequests 0 //Allow build requests
set sv_allowMoneyRequests 2 //Allow money requests (0:disabled, 1:enabled, 2:max request $250)
set sv_allowPromoteRequests 0 //Allow promote requests
set sv_allowPowerupRequests 1 //Allow powerup requests (0:disabled, 1:enabled, -1:see below)
set sv_forceBuffFullPool 0 //If sv_allowPowerupRequests = -1 & sv_forceBuffFullPool = 1, powerups accepted only when pool is full

// RACES:
set sv_team1race human //Team 1 Race
set sv_team2race beast //Team 2 Race
set sv_team3race human //Team 3 Race
set sv_team4race beast //Team 4 Race

// SQUADS:
set sv_enablesquads 0 //Enable Squad Mode on server
set sv_autoSquadClients 0 //Allow server to automatically assign new players to Squads
set sv_autoSquadMinimum 4 //Target number of player in each squad (only used when server is auto-squadding, see above)

// OFFICERS:
set g_officersMode 1 //Set officers mode (0 = team mode, 1 = squad mode)
set g_maxofficers 8 //Max officers allowed per team (MAX=16) (used when g_officersMode = 0)
set g_clientsperofficer 2 //How many officers there can be to X clients on a team (used when g_officersMode = 0)
set sv_officerCommandRadius 600 //Radius around Officers where other players receive orders (used when g_officersMode = 0)
set g_squadminperofficer 3 //Minimum players in a squad before it can get an Officer (used when g_officersMode = 1 and sv_enablesquads = 1)

// PLAYERS:
set sv_teamSwitchDelay 15000 //Delay before a player can change team
set sv_teamSwitchConnectFreedom 30000 //Max. Time after connection when player can freely change team
set sv_respawntime 15000 //Respawn time in ms
set sv_ressurectTime 7000 //Time (msec) it takes to ressurect a friendly unit
set sv_invincibleTime 1800 //Time (msec) units are invincible after spawning (if they died just before spawning)
set sv_invincibleTime_respawn 0.4 //Factor applied to sv_invincibleTime when a unit is respawning (ie: they have not died just before spawning)
set sv_skillfullKillDist 700 //Minimum distance for a "skillfull" kill
set sv_blockArcMult 1.0 //Block arc extent multiplier

// RESOURCES:
set sv_allowWorkAnims 1 //Allow new build/mine anims system
set sv_mineDepletion 1 //Allow mines to deplete
set sv_startingTeamStone 1500 //Team stone at game start
set sv_startingTeamGold 1500 //Team gold at game start
set sv_clientConnectMoney 3000 //The money a client gets when connecting to the server mid game
set sv_connectXp 1
set sv_maxMoney 15000 //The max money a player can have
set sv_enableTithe 1 //Enable the commander to change the tax level
set sv_giveOverflowToTeam 1 //If client gold at maximum, allow entirety of the overflow to be given to team (not just tithe)
set sv_ignoreMoney 0 //Allow players to buy stuff for free

// GOODIES:
set sv_goodieBags 1 //0 = give money directly to players, 1 = allow goodies
set sv_goodiesForAll 1 //0 = only player can pick up his goodies, 1 = also player's team, 2 = anyone (both teams!)
set sv_goodieDuration 14400 //Time (msec) after which goodies disappear
set sv_goodieMeOnlyTime 2000 //The time a player get to exclusively collect goodies
set sv_goodieMaxMoney 3000 //Max value of a goodie bag
set sv_goodieBigMoneyChance 30 //Chance to get jackpot (ie: 1 in 30 chance)
set sv_goodieAmmoChance 5 //Chance to get ammo (ie: 1 in 5 chance)

// BUILDINGS:
set sv_placebuildingtestscale 0.3 //Building touch test scale (how close you can build to other buildings)
set sv_claimableBuildings 1 //Allow claimable buildings (like spawn flags)
set sv_minClaimInterval 5000 //Minimum time interval between claiming a spawn flag
set sv_repairCost 1 //Allow buildings repair cost (only applies to workers)
set sv_repairMult 0.5 //Buildings repair cost factor (only applies to workers)
set sv_buildingDmgScale 1.0 //Buildings damage rate factor
set sv_overtime_decay 0 //Decay building HP when game time is up if set to 1
//set sv_overtime_decayScale 0.3 //Rate of decay
//set sv_overtime_minBldHP 500 //Minimum building HP
//set sv_overtime_upkeep 500 //Cost in gold to maintain a buildings HP

// ITEMS:
set sv_zeroRelocVelocity 1 //Prevent relocator exploits
set sv_landminedistance 36 //Minimum distance between landmines
set sv_projRestVelocity 35 //Threshhold velocity under which a bouncing projectile comes to rest (ex: mortar)
set sv_projRestSlope 0.55 //Threshhold slope over which a bouncing projectile comes to rest (ex: mortar)
set sv_allowItemDropAction 0 //Allow Ex2 style weapon/item dropping with use/enter key
set sv_allowItemDropDeath 0 //Allow Ex2 style weapon/item dropping on player death
set sv_allowItemPickEnemy 0 //Allow enemies to pickup team's items
set sv_itemDropDuration 14400 //Expiry time of dropped items (in msec)
set sv_itemPickDistance 25 //Distance at which items can be picked up

// XP:
set sv_xp_mult 1.0 //Overall XP multiplier (applies to all rewards)
set sv_xp_connect 1.0 //XP awarded to new players joining a game (percent of average of other players' XP)
set sv_xp_max_gain 0.3 //Max Percent of XP to next level that can be gained in one reward
set sv_xp_max_level 99 //Stop rewarding XP at this level
set sv_xp_cap_at_level 0 //Truncates rewards if the reward raises to a new level
set sv_xp_allow_level_loss 0 //Allow an XP penalty to lower the targets level
set sv_xp_adjust_by_level 0.0 //Formula: reward += reward * adjust_by_level * (target_level - killer_level)
set sv_xp_build 0.006 //XP for building
set sv_xp_repair 0.03 //XP for repairing
set sv_xp_mine 0.12 //XP for mining
set sv_xp_kill_npc 0.8 //XP for killing npc (value is multiplied by npc's level)
set sv_xp_kill_worker 2 //XP for killing worker
set sv_xp_kill_player 10 //XP for killing player unit
set sv_xp_kill_siege 20 //XP for killing siege unit
set sv_xp_kill_item 0 //XP for destroying enemy item
set sv_xp_structure_damage 0.00667 //XP for hitting enemy building
set sv_xp_raze 50 //XP for last hit on enemy building
set sv_xp_heal_player 0.0333 //XP for healing friendly unit
set sv_xp_revive_player 5 //XP for ressurecting friendly unit
set sv_reviveMoneyReward 1000 //Gold reward for ressurecting friendly unit
set sv_xp_honor 8 //XP for honor reward (3 kills in a row)
set sv_xp_skill 16 //XP for skill reward (5 kills in a row)
set sv_xp_hero 24 //XP for hero reward (10 kills in a row)
set sv_xp_legend 32 //XP for legend reward (15 kills in a row)
set sv_xp_survival 1 //XP for living through the survival interval
set sv_xp_survival_interval 10000 //Survival time period (msec) between receiving survival points
set sv_xp_commander_order_interval 5000 //how often to award order_given and order_followed
set sv_xp_commander_order_given 1 //XP given if at least 1 order was given during the last time interval
set sv_xp_commander_order_followed 1 //XP given if at least 1 order was obeyed during the last time interval
set sv_xp_commander_gather 0.001 //XP per resource gathered
set sv_xp_commander_powerup_given 5 //XP for buffing a player
set sv_xp_commander_structure 20 //XP for building a structure
set sv_xp_commander_research 10 //XP for researching an items/weapon/unit
set sv_xp_commander_raze 50 //XP for destroying an enemy building
set sv_xp_commander_demolish -20 //XP for demolishing a friendly building
set sv_xp_commander_request_ignore -1 //XP per player request ignored

// PHYSICS:
set p_specspeed 1.0 //Spectator mode speed factor
set p_freeflyAccel 10 //Spectator mode acceleration factor
set p_speed 2.8 //Speed factor (player mode)
set p_gravity 1.0 //Gravity factor (downward acceleration force)
set p_groundfriction 10 //Ground friction factor
set p_aircontrol 1.5 //Air friction factor
set p_sprintBurst 0 //0 = sprint speed is fixed, 1 = sprint speed is boosted by remaining stamina (factor is: 1 + % of stamina)
set p_sprintSpeed 1.4 //Sprint speed factor
set p_stepheight 1.0 //Step height factor
set p_jumpheight 1.0 //Jumping height factor
set p_jumpStaminaCost 500 //Stamina cost per jump
set p_dodgestaminacost 1600 //Stamina cost per beast leap
set p_staminaDepleteSpeed 1.5 //Rate at which stamina depletes when sprinting
set p_sprintregenslow 0.2 //Stamina regen factor when remaining stamina < p_sprintDeadZone
set p_sprintRegenFast 0.6 //Stamina regen factor when remaining stamina > p_sprintDeadZone
set p_sprintDeadZone 1000 //Slow stamina regen threshhold
set p_sprintRegainDelay 200 //Delay (msec) before stamina regenarates after sprinting
set p_sprintRegainLandDelay 200 //Delay (msec) before stamina regenarates after a jump or leap
set p_maxBlockTime 600 //Maximum time (msec) a player can block
set p_blockSpeed 0.0 //Speed factor when blocking
set p_slowWeaponAttack 0 //Allow reduced movements speed when player is attacking with a weapon
set p_attackingSpeed 0.8 //Speed factor when attacking (see above)
set p_minslope 0.7 //Minimum slope of unreachable ground
set p_fallingDamage 0 //Allow fall damage
set p_minfallDamage 25 //Minimum fall damage threshhold
set sv_maxpush 800 //Maximum push force (from high damage or explosions)
set p_leapUphill 1 //Allow Ex2 style up-hill leaps
set p_leapUphillTime 150 //Time in (msec) during which air control is applied when leaping uphill
set p_pushRange 30 //Dynamic objects, max distance for pushing object
set p_pushForce 25 //Dynamic objects, force of push against object
set p_grabRange 30 //Dynamic objects, max distance for grabbing object
set p_throwForce 90 //Dynamic objects, force of throw on grabbed object
set p_shimmyBuilding 0 //Allow building shimmying exploit (using FWD key on/off when stuck allows climbing building)
set p_shimmyTerrain 1 //Allow terrain shimmying exploit (using FWD key on/off when stuck allows climbing terrain)
set p_steepSlopeDecel 0.1 //Set deceleration rate to counter steep slopes exploit (speed is multiplied by this value each frame)

// CAMERA EFFECTS:
set p_damageCameraThrowThreshold 15 //Damage threshold before camera throw effect
set p_damageCameraThrowAngleMult 0.3 //Throw amplitude is damage x this value (degs)
set p_damageCameraThrowAngleMax 35 //Maximum throw amplitude (degs)
set p_damageCameraThrowTimeMult 0.2 //Throw duration is damage x this value (msec)
set p_damageCameraThrowTimeMax 5 //Maximum throw duration (msec)
set p_damageCameraThrowOnlyUp 1 //Apply camera throw only in vertical direction
set sv_quakeMultiplyer 3.5 //Quake effect multiplier (when receiving radius damage)


PostPosted: Tue Oct 10, 2017 9:17 pm
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 344
[reserved for scripts]

PostPosted: Tue Oct 10, 2017 9:19 pm
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 344
Current maplist (all available maps that can be loaded):

Quote:
3_ema, 3_mayhem3, abreast, acendancy, alcazar_fix, alpenglow_b, alpenlore2, alpinevalley, altair_ztt, alumanja, ambushgrounds_sep, anvale, anvale_winter, apinwa, arenac, audhumla, avalanche, avenue_sep, avenue_winter, battlefront_fixed, bigbridge_b, bigriver_x, blink, blood_fix2, brokenfront2, bunker, burn, burn_xp, butterfly, castle_king2, chance, chasm, chevalier1v6, chiprel_valley, choke_fixed, choke_summer, choke_winter, circlewar, circuit1, cloverridge_fixed, coastal_fix, complex, cons, copy, crashy, crossroads_fixed, crush, dagger_island, deadlock2, defiance_xp_fixed, descent, desert, desperate, doublehead_x, drift2, dryhills, dryland2, dune, duskhills_xp, earth, eden2, eden2_winter, eden5 - РєРѕРїРёСЏ, ehe_fixed, ekko, emicepalace_50test, emicepalace_a, energy2, epoch, eriv_point_p, escape, evening_fix, evening_sep, evergreen2, explo_2, fable, fabula2, fallsLE, farrar_b, fate, flow1d, forest_bridge2, forgotten, fourway, frailty, frayish, frogspath1f, frontline, gaome, gauntlet_sep, gloom_sep, golf_fixed, green_age, green_hills, guerplains, gunpowder_forest, harbour, haven, haze, haze2, helm, heroes, hiddencoast, highrise, hiju63, hilltop_sep2, hope_xp, horde_pass, hornet2, ice_age, impasse_fix, indil, inferno, infinity, inked, into_the_void, isolated, izi, jarasse, kayin, kinixxx, kneh_b, lagoon, lemuria, lockdown, loster, losthills, lostwinter, lushfinal, magenta_b5, meh, midfort_fixed, mini_castle, minifixed, minisetone, minisettwo, minitial, miraculum_b, moonlight2, morning_sep, moss, mosswoods_sep, murk, nasunasu4, necropolis_sep, newhope, newomega2, neworld_beta, newtiny, nirvana, nishe2, nohope, nomadic, novocaine, oasis, om_beta3, omclone, omo_sep, omo_tehe_dero2, opal, p2r, p4r, pitstop, pleasantvalley, portal, puchi3t, puchi6, pvp_eden2, pvp_gold, pvp_town, rainforest_xp, redmeridian, riverarc, riverbend, rockface3, rolnikgrounds, rushriver2, sacrificeledge, sanddog, savagegrounds1_fixed, scavenger, senlar2_sep, seperation2, skirmish2, snowblind, snowsura!, spiral_architectp, spookyfinal, tale3, thai_noodles_b, thaw4a, the_valley, thorn_sep, throwdown_a, torment, trapt, tri_way, tropics, ts_frenzy_puchi, ts_mini2, ts_newhope, ts_nowhere2hide3, ts_ts, ts_zeta, tt2, tuskanflats, ultima_b, valhalla, valley_ridge, volcanicv18, watershipdown2, Watershipdownb, wedgewood, whiteout3, whitewater, xr_alba, xr_alpha, xr_amy, xr_anvale, xr_apiratehat, xr_aponry, xr_arcania, xr_ardon, xr_assault, xr_aura, xr_autumn, xr_avenue, xr_avenue_winter, xr_bacon, xr_bambush, xr_battlefront, xr_blackwater, xr_blink, xr_brown, xr_bullet, xr_bunker2, xr_burdenfalls, xr_canuk, xr_carnage, xr_chryseos, xr_circle, xr_coffee, xr_cold, xr_dam, xr_darkwater, xr_doubloon, xr_eden, xr_ehe, xr_elia, xr_ember, xr_emily, xr_ephemeral_throne, xr_farook, xr_fegro, xr_femto, xr_four2, xr_genesis, xr_grapist, xr_greenout, xr_greenwood, xr_gridlock, xr_grimmscastle2, xr_haika, xr_heroes, xr_holiday, xr_howl, xr_icepoint, xr_icetry, xr_infinity, xr_jegen, xr_jela, xr_jmz, xr_k, xr_kinixxx, xr_kyuss, xr_lion, xr_losthills, xr_mefa, xr_mini, xr_mini_shoreline_am, xr_miraden, xr_moss, xr_mossie, xr_n4b_omega3, xr_nanaa, xr_nofrenzy_puchi, xr_normalize, xr_nuketown, xr_oldwood, xr_omo, xr_omo_x, xr_oneday, xr_onset, xr_papercuts, xr_phoe, xr_pichis, xr_picture, xr_pinkmap, xr_pinnacle, xr_pork, xr_precim, xr_prom, xr_purgatory, xr_pvp, xr_pvp2, xr_railway, xr_ravos, xr_sacrificeledge_x, xr_secretmarsh, xr_semov, xr_sheepy, xr_sinca, xr_snail, xr_snap, xr_soma, xr_spooky_x, xr_summerblind, xr_sunka, xr_swampit, xr_tasty, xr_tick, xr_toothpaste, xr_traitor, xr_trespass, xr_trolls, xr_vancust, xr_weed, xr_wend, xr_winterwood, xr_zero, xr_zul_aman



Current Mapcycle:
Quote:
alpenglow_b, alpenlore2, altair_ztt, ambushgrounds_sep, anvale, apinwa, arenac, audhumla, avenue_sep, avenue_winter, battlefront_fixed, blink, blood_fix2, brokenfront2, bunker, burn_xp, butterfly, chiprel_valley, choke_fixed, choke_winter, circlewar, circuit1, cloverridge_fixed, coastal_fix, complex, cons, crossroads_fixed, dagger_island, descent, doublehead_x, dryhills, dryland2, duskhills_xp, eden2, eden2_winter, ehe_fixed, evergreen2, forgotten, fourway, frailty, frontline, green_age, green_hills, gunpowder_forest, haven, haze2, helm, heroes, hiddencoast, hope_xp, horde_pass, infinity, izi, jarasse, kayin, kinixxx, loster, losthills, lostwinter, midfort_fixed, mosswoods_sep, nohope, nomadic, oasis, om_beta3, omo_sep, opal, pitstop, portal, rainforest_xp, redmeridian, riverbend, rockface3, rushriver2, sacrificeledge, sanddog, scavenger, seperation2, snowblind, tale3, trapt, valhalla, watershipdown2, Watershipdownb, wedgewood, whiteout3, xr_arcania, xr_ardon, xr_autumn, xr_avenue, xr_bunker2, xr_canuk, xr_chryseos, xr_circle, xr_cold, xr_dam, xr_darkwater, xr_elia, xr_femto, xr_genesis, xr_greenout, xr_heroes, xr_holiday, xr_kyuss, xr_losthills, xr_mefa, xr_mini_shoreline_am, xr_moss, xr_picture, xr_pork, xr_railway, xr_sheepy, xr_snap, xr_soma, xr_summerblind, xr_sunka, xr_trolls, xr_wend, xr_zul_aman


PostPosted: Tue Oct 10, 2017 9:36 pm
Last edited by drk on Sat Oct 14, 2017 11:49 am; edited 2 times in total
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djinghis
Newbie poster

Joined: 25 Sep 2014
Posts: 523
^ Proper admin.

PostPosted: Wed Oct 11, 2017 2:11 am
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Groentjuh
Site Admin

Joined: 20 Oct 2006
Posts: 613
Location: World > Europe > Benelux > The Netherlands > The hague
He forgot the passwords section Sad
_________________


PostPosted: Wed Oct 11, 2017 6:53 am
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ICQ Number 
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djinghis
Newbie poster

Joined: 25 Sep 2014
Posts: 523
Laughing

PostPosted: Wed Oct 11, 2017 7:25 am
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 344
Groentjuh wrote:
He forgot the passwords section Sad

Quote:
//Custom passwords
exec Passwords.cfg

Smile

PostPosted: Wed Oct 11, 2017 7:32 am
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 344
Added a map cycle (the list is above).
Nextmap is being picked by the random selection from that list.

PostPosted: Sat Oct 14, 2017 11:51 am
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 344
UK server is down. GER server is up to see what people will tell about their lags.

PostPosted: Wed Dec 20, 2017 11:09 am
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djinghis
Newbie poster

Joined: 25 Sep 2014
Posts: 523
UK 335 > yesterday
GER 374 > today

for me Sad

PostPosted: Wed Dec 20, 2017 4:01 pm
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 344
drk wrote:
UK server is down. GER server is up to see what people will tell about their lags.

German server was stopped and removed after the testings.

PostPosted: Tue Dec 26, 2017 3:50 pm
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