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Custom callvotes
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drk
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Joined: 20 Feb 2011
Posts: 344
 Custom callvotes

Now admins got an option to build their custom scripts/votes for the server.
My first one is a custom vote that bans siege for the selected player by the end of the round.

Example:
Quote:
/callvote custom camper XR_FirstTimePlayer


Pass percent is 80%. Both teams can take part in the voting (it's a changable parameter)

What does it do?
If vote passes it does two things:
a. If a player is still on the field with a siege he will be turned into a nomad/scavenger depending on his race.
b. Everytime when the player will try to spawn with a siege he will be also turned into a nomad/scavenger.

In the end of the game all 'banned' players will be 'unbanned'.

Your feedback is welcome. Any new valid wishes about the custom votes are also welcome.

PostPosted: Thu Dec 14, 2017 11:47 am
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Trigardon
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Joined: 16 Jul 2009
Posts: 372
Does it refund the money spent on the siege? Because if not, it's abusable.
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PostPosted: Thu Dec 14, 2017 5:50 pm
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drk
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Joined: 20 Feb 2011
Posts: 344
Yep. Need to add it. Need to test it first.

PostPosted: Thu Dec 14, 2017 6:05 pm
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djinghis
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Joined: 25 Sep 2014
Posts: 523
Why have XR not implemented this properly yet? - can't it simple grey out the selection process from the GUI level?. Being able to loadout with the unit that's supposed to be banned is just nonsense.

BTW, I support this vote and would suggest raising the cost of siege also from balista $4000 to $5000 and cata $8000 to $10000 considering ppl like small maps now days, siege spamming is sadly rewarded - phoe/kini wink wink.
Also, maybe it's a bit harsh to swap out a unit while it's on the field - shouldn't they have a last chance? I can imagine a cata about to take out lair and t2 call the custom vote and the lair stays up because the catapult is suddenly a nomad lol.

PostPosted: Fri Dec 15, 2017 5:18 am
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drk
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Joined: 20 Feb 2011
Posts: 344
Added gold-replenishment for the team.

djinghis wrote:
Also, maybe it's a bit harsh to swap out a unit while it's on the field - shouldn't they have a last chance? I can imagine a cata about to take out lair and t2 call the custom vote and the lair stays up because the catapult is suddenly a nomad lol.

It was made more for Behes and Sums.

PostPosted: Fri Dec 15, 2017 11:54 am
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djinghis
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Joined: 25 Sep 2014
Posts: 523
I've called this vote maybe 4 or 5 times and It's never passed - seems like it needs like an 85% pass rate or smt. seems a little high?

PostPosted: Mon Dec 18, 2017 7:40 am
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 344
djinghis wrote:
I've called this vote maybe 4 or 5 times and It's never passed - seems like it needs like an 85% pass rate or smt. seems a little high?

Yes. It is 80% now. Also there is a setting to let both teams vote for it (I think that one of the teams will always press f2 btw). We can test it to remove one of the teams to vote for it and in the same time to leave the current pass-percent.

PostPosted: Mon Dec 18, 2017 12:18 pm
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djinghis
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Joined: 25 Sep 2014
Posts: 523
Re: Custom callvotes

drk wrote:

Pass percent is 80%. Both teams can take part in the voting (it's a changable parameter)


Both teams can call the vote? and both teams can vote?

drk wrote:

Yes. It is 80% now. Also there is a setting to let both teams vote for it (I think that one of the teams will always press f2 btw). We can test it to remove one of the teams to vote for it and in the same time to leave the current pass-percent.


The camper usually only affects the opposing team, so which team calls the vote and which team gets to vote?
Seems unlikely someone would restrict their team mate unless they are actually blocking spawning or something.

The vote is a step forward but Savage resurrection solved this easily with re-enter timers and unit cooldown, behe camping was just not feasible.

PostPosted: Tue Dec 19, 2017 4:48 am
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drk
Newbie poster


Joined: 20 Feb 2011
Posts: 344
Re: Custom callvotes

djinghis wrote:
Both teams can call the vote? and both teams can vote?

I didn't check it by myself but I think that it should be like 'team1 calls a vote and only team1 can vote on it'. Now it is 'any team calls a vote and everybody can vote'.
djinghis wrote:

The vote is a step forward but Savage resurrection solved this easily with re-enter timers and unit cooldown, behe camping was just not feasible.

There is new 'sv_siegeReenterInterval' but I hadn't tried it yet.

PostPosted: Tue Dec 19, 2017 1:47 pm
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