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EskiMo
August 21 1989 (29 year old)
  
 Forum index » General Discussion » General Discussion
Daemon please Nerf Ophellia - YOU RUINED SAVAGE
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The Raging Asparagus
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Joined: 18 Mar 2016
Posts: 125
 Daemon please Nerf Ophellia - YOU RUINED SAVAGE

DEAR DAEMON,

We cannot play ANY balanced or slightly unbalanced matches anymore..
The entire human defense architecture is collapsing.
The asymmetric balance had been thwart.ed.

STOP THIS CANCELLING SHIELD EFFECT NONSENSE.


we cannot have a normal match anymore.

please please cancel this ability, replace it with anything like revive or shield own structures.. but what you are doing is putting Savage at stake of becoming an unplayable game.

Thank you,
TRA

PostPosted: Sat Aug 18, 2018 4:43 pm
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Daemon
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Joined: 17 Oct 2015
Posts: 37
There is a new patch up, incidentally made a week before your post but since it needed a bins patch i had to wait for Clemens to return home. Just catch me on Newerth whenever there's something important you want to tell me, i don't visit here much. Bunch of "Feedback" links inside Savage GUI as well, but... yeah.

Either way, i'm totally and fully committed to working towards attaining gameplay equilibrium. Although i agree with the fact that new stuff is bound to break some eggs, we do need an omelette, cuz IMHO, without new content, the game's going to die much faster. Just look at Anti/Shag, they can't stop using (and abusing) Jera!

Which brings me to the cycle i'm using for introducing the new units.
1. At first, make them literally quite ineffective. This way, nobody will cry "OP!" but rather "useless" instead.
2. Buff them little by little, so their skills are (hopefully) are slowly observed and adopted.
3. Wait until people become proficient at using them - and their skills. When used right in this stage, they are OP.
4. Tone them down, bring them to heel, until reaching a balanced state. We're in that stage and it's not going to take much longer, even if your average Savage player is SOOOO picky about everything.

So, please let me know, in the aforementioned way, of how things progress.

Thanks.

PostPosted: Sat Aug 18, 2018 8:38 pm
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drk
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Joined: 20 Feb 2011
Posts: 364
From my point of view I'd turn "cancelling skill" to cancel only half of the shield.
So, for example, t2 would require 2 people to sac 1 tower.

PostPosted: Sun Aug 19, 2018 12:11 pm
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Daemon
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Joined: 17 Oct 2015
Posts: 37
drk wrote:
From my point of view I'd turn "cancelling skill" to cancel only half of the shield.
So, for example, t2 would require 2 people to sac 1 tower.


This is how it is right now. It halves the shield power. From 80% damage reduction it reduces it to 40%. But arrow towers are quite weak. Just focus Ophelia and use upgraded towers in front.

PostPosted: Sun Aug 19, 2018 4:56 pm
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The Raging Asparagus
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Joined: 18 Mar 2016
Posts: 125
Don't know what you are talking about Daemon..
It is still 80%


And 40% (which is not right now) is still not good

PostPosted: Sun Aug 19, 2018 6:57 pm
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Daemon
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Joined: 17 Oct 2015
Posts: 37
Unshielded buildings: 0% armor

Shield tower:
Shielded buildings: 80% armor (80% damage reduction)
Torched (unshielded) shielded buildings: 40% armor

Magnetic outpost:
Shielded buildings: 40% armor
Torched (unshielded) shielded buildings: 20% armor

This can easily be tested by setting up a base with a shield and a tower, then shooting with a summ and counting the shots both with and without Ophelia's Torch skill. Can you test it yourself? Thanks.

Either way, this skill has been severely nerfed. Before this patch, it had a 7s "uptime", meaning that Ophelia could sustain it for that long before running out of mana. Right now it is halved, to ~3.5s. Also, its range was reduced from 100 to 90. Also, Ophelia's cost is doubled, to 1000 stone, to compensate for the extra stone that beasts usually mine.

PostPosted: Mon Aug 20, 2018 5:35 pm
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djinghis
Newbie poster

Joined: 25 Sep 2014
Posts: 545
Wait what?

I haven't played since the ridiculous addition of these units, but not only has this Daemon guy creeped in units nobody asked for - he's retarding existing mechanics? This guys a joke seriously.
I just wish drk would make a server that reverts all the new unit nonsense so some savage fans can come back and play classic savage. Take out outpost/burrow/guardian/transporter/ophellia/jeraziah id promote it through some YT streamers I know, but id not even suggest it in its current state...

PostPosted: Yesterday, at 4:40 am
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Daemon
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Joined: 17 Oct 2015
Posts: 37
Amazing, right? Free new content for a 15yo game mod.

PostPosted: Yesterday, at 11:06 am
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