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djargon
March 30 1988 (36 year old)
  
 Forum index » General Discussion » Pulse's Server Forums
increase invulnerabilty time
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djinghis
Newbie poster

Joined: 25 Sep 2014
Posts: 554
 increase invulnerabilty time

Getting hit a few milliseconds after spawning just isn't right. Increase invulnerability time after spawn plz, should at least have time for one action like leap or move in one direction.

P.S not sure if its a server thing...

PostPosted: Wed Dec 14, 2016 10:48 am
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Jegenrapo
Newbie poster


Joined: 14 Dec 2015
Posts: 195
Location: Czech Republic
I think it's server thing because on Groe's servers it's not possible to do what I did to you today djinshit Very Happy

PostPosted: Wed Dec 14, 2016 11:11 am
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djinghis
Newbie poster

Joined: 25 Sep 2014
Posts: 554
Well for the purposes of correctness, it was sasi who killed me on spawn, but that's besides the point as it happens all the time no matter who.

PostPosted: Wed Dec 14, 2016 12:07 pm
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Jegenrapo
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Joined: 14 Dec 2015
Posts: 195
Location: Czech Republic
Well, I thought you were talking about that avenue_winter's game but anyway I have to agree with the point it doesn't matter.

PostPosted: Wed Dec 14, 2016 12:39 pm
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JmZ
Newbie poster

Joined: 07 Feb 2011
Posts: 193
seems odd, djinghis, ill take a look at the config tonight. doesn't sound like something i'd turn off, but could've been fudged in an update or something.

PostPosted: Wed Dec 14, 2016 6:31 pm
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Trigardon
Newbie poster

Joined: 16 Jul 2009
Posts: 376
There's an server variable for it. Afaik it has to be set in ms.
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PostPosted: Wed Dec 14, 2016 7:32 pm
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JmZ
Newbie poster

Joined: 07 Feb 2011
Posts: 193
djinghis, its currently set to just under 2 seconds, *except when you respawn* (not first spawn), then its 0.4* that apparently.

PostPosted: Wed Dec 14, 2016 9:28 pm
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coincoinmiaou2
Newbie poster


Joined: 16 Oct 2016
Posts: 71
Location: France
About server setting i got a second request :
Why comm spec is off and is it possible to turn it back on ? Many people would really like to have this option.

PostPosted: Thu Dec 15, 2016 8:13 am
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Jegenrapo
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Joined: 14 Dec 2015
Posts: 195
Location: Czech Republic
coincoinmiaou,
I'd likely support this idea as well. Whether it is posible.

PostPosted: Thu Dec 15, 2016 9:21 am
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Trigardon
Newbie poster

Joined: 16 Jul 2009
Posts: 376
There was never such thing as commander spectating.

ex2 had something similiar tho.

Check me out
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PostPosted: Thu Dec 15, 2016 10:25 am
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Jegenrapo
Newbie poster


Joined: 14 Dec 2015
Posts: 195
Location: Czech Republic
ohh okay (

PostPosted: Thu Dec 15, 2016 10:52 am
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