Author
Message
Tjens
Newbie poster
Joined: 01 Apr 2007 Posts: 64
SUGGESTION: Ref Events Something positive for referees Defacer has come to the idea of a Ref Event!
Referees call a vote for example:
/callvote msg
REF EVENT: All players receive MMBOW
On wich all players receive a one Marksmanbow with 9999 ammunition at the start of the match wich dissapears after death or when another weapon is seleceted.
These kind of small changes that can coexist with regular gameplay, without changing too much of it's core- can have some fun and different results. Maybe we can think of a couple idea's like this one?
Posted: Mon Jan 23, 2017 7:01 pm
Trigardon
Newbie poster
Joined: 16 Jul 2009 Posts: 376
Human weapons work on beast, while beasts do not work on human at all. What would be your solution for that?
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Posted: Mon Jan 23, 2017 10:31 pm
Tjens
Newbie poster
Joined: 01 Apr 2007 Posts: 64
Am I correct that you mean to say Human weapons can be outfitted and used by the beast players, but Beast weapons cannot be outfitted by a human player?
My solution for that would be not to try and give beast weapons to humans
Let us try and think of some creative and fun ideas before getting into the details too much yet! Some more idea's I could think of out of the blue:
- Healer buildings, upgrades and buildings cost no redstone
- Everybody starts the match equipped a mortar with normal ammo
- Outposts and Burrows only cost 100 redstone
Posted: Tue Jan 24, 2017 12:26 pm
Last edited by Tjens on Tue Jan 24, 2017 2:03 pm; edited 2 times in total
Trigardon
Newbie poster
Joined: 16 Jul 2009 Posts: 376
So this would mean every player can only get human weapons?
Anims are super buggy on beasts if they use human weps btw.
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Posted: Tue Jan 24, 2017 1:56 pm
Tjens
Newbie poster
Joined: 01 Apr 2007 Posts: 64
The first idea has already been tried and it worked fine! All players received a one-time MMBOW weapon at the start of the match with infinate ammo but lost it when another weapon got selected in the loading screen and upon death. Made for an intresting early game, even without beasts animations, it was fun.
Lets just try and think of some diverse ideas first!
Posted: Tue Jan 24, 2017 2:04 pm
Defacer2
Newbie poster
Joined: 07 Sep 2016 Posts: 59
MM'bow effects works,need to test other items
Posted: Tue Jan 24, 2017 3:12 pm
Groentjuh
Site Admin
Joined: 20 Oct 2006 Posts: 618 Location: World > Europe > Benelux > The Netherlands > The hague
Beast weapons can work on human. The reason those do not work is because the human units do not have mana. If you change that, it will "work".
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Posted: Wed Jan 25, 2017 8:34 am
Tjens
Newbie poster
Joined: 01 Apr 2007 Posts: 64
More idea's people!
- Referees mark the player with the most kills by putting out a bounty: an amount of gold is rewarded upon killing the target.
A crazy one:
- Each team has one player that will be the designated konkor. The rest of the team is reposible for protecting their konkor. When a team succeeds in killing the enemy konkor everyone is equipped with a powerfull weapon. (for instance, a launcher with double damage)
Posted: Wed Jan 25, 2017 9:25 am
Defacer2
Newbie poster
Joined: 07 Sep 2016 Posts: 59
For double launcer damage we can use mortal tower weapon
Posted: Wed Jan 25, 2017 2:13 pm
Tjens
Newbie poster
Joined: 01 Apr 2007 Posts: 64
Excellent!
More ideas! More! MORE IDEAS jes
Posted: Thu Jan 26, 2017 10:20 am
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