Author
Message
djinghis
Newbie poster
Joined: 25 Sep 2014 Posts: 554
mod concept A built from scratch ballistics machine with a modern feel.
Posted: Mon Jun 19, 2017 11:10 am
djinghis
Newbie poster
Joined: 25 Sep 2014 Posts: 554
3d: https://skfb.ly/6suHB
Posted: Wed Jul 19, 2017 8:17 am
djinghis
Newbie poster
Joined: 25 Sep 2014 Posts: 554
Posted: Wed May 09, 2018 11:28 pm
Tjens
Newbie poster
Joined: 01 Apr 2007 Posts: 64
You have passion for the game djinghis, thats one thing for sure.
Posted: Sun May 13, 2018 8:07 pm
Daemon
Newbie poster
Joined: 17 Oct 2015 Posts: 40
What do you know, i was just about to add a new ballista.
Posted: Mon May 14, 2018 12:11 pm
djinghis
Newbie poster
Joined: 25 Sep 2014 Posts: 554
Tjens wrote: You have passion for the game djinghis, thats one thing for sure.
Thanks Tjens, Savage is a unique game and I would do anything for it.
Deamon wrote: What do you know, i was just about to add a new ballista.
https://www.cgtrader.com/3d-models/military/other/medievil-balista
Some of us value the preservation of savage and I will admit my model could use wooden wheels to fit "lore" a little better. OFC mine is a concept - not an invasive patch where nobody has a choice. Id probably spend a bit more than 7 bucks as well on something worth doing.
My concept was to have a function to use the arrows in its undercarriage, and procedurallly make them disappear as they are used via reload animations. However, incorporating such animations requires a lot of time and old compatible software plus some hard coded stuff, so OBV that's never going to happen despite any ones best intentions.
At least I know where daemons gets his 3D models now
Posted: Tue May 15, 2018 11:11 am
Daemon
Newbie poster
Joined: 17 Oct 2015 Posts: 40
Just messing with you.
So now that you caught me, I won't replace the balli with the 7$ cartoonish, RTS-like ballista.
What Savage needs is more standard mods.
Posted: Wed May 23, 2018 9:44 am
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