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Complaint: Muted as commander for draw-vote.
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bullet
Newbie poster

Joined: 09 Nov 2014
Posts: 78
 Complaint: Muted as commander for draw-vote.
SOMA acted wrongfully ?

Hello.

This is a rather small case, but it is important nonetheless, in a attempt to make sure refs behave similar under different situation.

The case:
i was commander on a map called "Durain". This is a very old map, and as i was about to discover, very poorly designed. The game only lasted aproximately 10 minutes. Mid-game i called a draw vote due to the buggyness of the map, because i couldnt move my workers freely around the base, and had to kill RC + siegeworkshop once + 2 guard towers to get them free. Only manage to build one shield, but couldnt build any cover for it because workers would get locked/stuck.

The first draw vote, was about 6 mins into the game, and Soma stopped it.

The 2nd draw vote, was when T2 had placed a rush sub, and we had bali'd it down, but they had got our shield. Soma stopped this vote, even though i this time clearly wrote in chat : " The map is bugged, workers stuck. This is why draw vote is fair".

T2 comm got the same problems, but workers bugged- problem is more troubling as human commander as we rely more on compact basebuilding.

What surprised me was that SOMA muted me without any given warning. Nothing, and I was a comm and i felt my 2 draw votes was called well-reasoned. He also said, in the next game that it was because i was "spamming" draw votes, but its almost 4 minutes between the 2 votes in a 10 minute game. He also argued that he stopped the first vote, counted as a warning. However, as a commander I do not have time to see how a vote ends, and especially when im troubled with workers.


Link to demo:
https://onedrive.live.com/redir?resid=7D5B9973693FEDA8!4598&authkey=!ADBYoT_rzEAzygM&ithint=file%2cdemo (you gotta copy/paste the whole link)
Discuss: Should referees mute commanders? Why/why not? Should stopping a vote, count as a warning?why/why not?

And please, either give a warning to SOMA as a referee or remove him from referee position.

Discuss: Is it ok to mute a commander? Why/why not?
Is stopping a vote equal to a warning? Why/why not?

PostPosted: Wed Feb 24, 2016 12:49 pm
Last edited by bullet on Wed Feb 24, 2016 1:18 pm; edited 1 time in total
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Dingfire
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Joined: 04 May 2015
Posts: 155
Location: Belgium
SOMA, you should properly assess the situation before acting.

PostPosted: Wed Feb 24, 2016 12:58 pm
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djinghis
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Joined: 25 Sep 2014
Posts: 554
Madmod is Bullet? oh ok

Yes this is a situation where you really don't need a warning for calling a draw vote twice when you're about to lose, and you were muted 5 seconds before the SH was demolished, which in total your mute lasted 20 seconds until the next map )

As for worker bugs, - consult your nearest XR developer.

Why do you keep spilling milk?

PostPosted: Wed Feb 24, 2016 1:17 pm
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bullet
Newbie poster

Joined: 09 Nov 2014
Posts: 78
I lost a part of the original topic, when i tried to fix the link, djinghis.

Quote:
Discuss: Is it ok to mute a commander? Why/why not?
Is stopping a vote equal to a warning? Why/why not?



Not to mention that Stringer (I think it was?) said as late as yesterday that it is not OK to mute a commander? Not entirely sure, but hes a ref, and that is VERY contradictive with what Soma did here.

PostPosted: Wed Feb 24, 2016 1:19 pm
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soma
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Joined: 27 Feb 2015
Posts: 314
Hello bullet and thank you for this Demo.

1- As i mentioned to you before , my warning to you was that i stopped your draw vote. and you've been muted in the 2nd draw vote when you have only SH without single building.
2- yes i can mute you a commander and commander can be kicked also by referee. bc you asked ---> how come you mute a commander!
3- as i see in your demo that you said map is bugged when T2 start a rush sub.
( if you found this in the start game .. then yes we could solve this by draw vote , at least you should talk to about it . game went so fast to get your request done )
4- for muting you i didnt noticed that you're having bugged with your workers as i said i was in T2 fighting so i thought you just troll.
that is mean you're not right? ofc no but you found that bugged workers too late and rush was too fast . so i could help you if its happen in the first of game and if i also in spec to get more clear picture of it.

PostPosted: Wed Feb 24, 2016 1:22 pm
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Telvek
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Joined: 10 Dec 2014
Posts: 185
I think the stopvote was reasonable, because a victory for team 2 was obvious, even if the conditions were not that fair for your team due to the bugged workers (maybe, t2's workers were bugged as well?)


But In my opinion, the mute was questionable...not a draw spam nor a clear warning...well. And yes I agree djinghis, besides the strange reasons, the mute was pretty useless Razz

Let's wait for JmZ's statement

PostPosted: Wed Feb 24, 2016 1:24 pm
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djinghis
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Joined: 25 Sep 2014
Posts: 554
The President will also make a statement regarding this on his address to the nation tomorrow. Apparently several monks have self immolated in protest and a group of meteorologist, geologist and apocalypse experts has predicted the sky will soon fall.

PostPosted: Wed Feb 24, 2016 1:40 pm
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bullet
Newbie poster

Joined: 09 Nov 2014
Posts: 78
Replying to your PoW's, Soma:
1) yes, game was nearly finished.

2) yes you can. But judgmenent and common sense- should you ? You're basically saying "f**k you" to the entire Team 1, and potentially ruining the game for half the server, or more.

3) I cant find where workers pathing is bugged in start of game, it occurs when buildings are placed, especially when trying to close base/shield. I tried calling a draw vote mid game, just after your most forward sub got downed by our bali's (had to rewatch demo for that).

4) So a comm calls a draw vote, says his workers are bugged. Then T2 comm (jegenrapo) says it too. YOu are sying you didnt notice, or thought i just trolled. So you did notice, but you thought i trolled. Take a close look at the green dots close to Sh, in the demo. Some are mining, but theres a lot of walking back and forth trying to get them somewhere. This happened before rush sub. Just to clarify, your team built 2 subs, and the first one I dont consider rush simply due to the fact that I didnt even notice it before now Rolling Eyes + it seems more to be targeting 2nd garr than SH. I have commanded games before where workers have been bugged, most comms just go with it, but might mention it in chat.

However, in this case T1 had majojr disadvantage because of it (shield impossible to close/surround by towers), and T2 gained an unfair advantage.

I think most people will agree that in such a case, the most fair thing to do is to draw the game. But I can see that T2 think victory was fair, since they allready had subbed close.

To telvek: Yes, t2 comm had also problems, but its not as critical as for humans, since they dont have to close base/ protect shield. He could just build wide if he needed it.

PostPosted: Wed Feb 24, 2016 1:41 pm
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djinghis
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Joined: 25 Sep 2014
Posts: 554
You were muted for 20 seconds...

PostPosted: Wed Feb 24, 2016 1:46 pm
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bullet
Newbie poster

Joined: 09 Nov 2014
Posts: 78
Quote:
You were muted for 20 seconds...



You missed my last point. I tried to tell you.


Quote:
Discuss: Is it ok to mute a commander? Why/why not?
Is stopping a vote equal to a warning? Why/why not?




Quote:
This is a rather small case, but it is important nonetheless, in a attempt to make sure refs behave similar under different situation.


edit: I mean ofc, its important because there should be consistency between refs and how they enforce rules. I highly doubt all refs will behave like Soma did today.

PostPosted: Wed Feb 24, 2016 1:53 pm
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JmZ
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Joined: 07 Feb 2011
Posts: 193
Hi Bullet,

SOMA didn't notice your workers were bugged and wasn't aware that you hadn't noticed the stop-vote, so his actions were fine, I'm sure you understand that.

However, I see how it could be frustrating for you, so in future we will try to verbally warn when possible rather than relying on vote visibility.

In such a short space of time, it is difficult for any ref to see everything and take all viewpoints into account.

To answer your question, too, we are generally more lenient with comms because they most definitely do need to communicate to play the game. However, they're far from immune, so they can still be muted when needed.

Hope this answers your questions and sorry for the inconvenience, SOMA was doing his job as best he could at the time.

PostPosted: Wed Feb 24, 2016 6:50 pm
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Tasty
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Joined: 27 Jan 2014
Posts: 113
Location: Germany -> Hamburg
Sorry, but i Need to throw my opinion in:

Soma acted defently wrong, im not complaining about stopping votes, especially the last one, but muting for this is not the way he should act.

The simple sentence: "Stop that votes Bullet, the game is done!" would be enough!

next Point since when a is stopping a vote a warning??????????????

i never ever heard that before, and is not even in the rules!

Please Soma, you start acting like you did on GK, which wasnt the best.

PostPosted: Mon Mar 07, 2016 8:21 am
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soma
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Joined: 27 Feb 2015
Posts: 314
Hello Tasty ,

Shut up and take my money!!

PostPosted: Mon Mar 07, 2016 8:44 am
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soma
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Joined: 27 Feb 2015
Posts: 314


PostPosted: Mon Mar 07, 2016 8:49 am
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Tasty
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Joined: 27 Jan 2014
Posts: 113
Location: Germany -> Hamburg
Exactly that behaviour!

PostPosted: Mon Mar 07, 2016 8:52 am
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